Jump to content

hypertextures


MENOZ

Recommended Posts

Hello.

Is there a way to render what is called hypertextures in houdini?

http://cs.nyu.edu/~perlin/doc/hypertexture/

Vue has them too, bottom of the page

http://www.e-onsoftware.com/products/vue/vue_10_xstream/?page=12

I know with volumes I can do something similar, but I'm not shure if I can shade them as a solid model..

Link to comment
Share on other sites

Image3d Procedural SHOP turns your volume into iso-surface at render time. So they can be surfaced as polygons objects. There is also undocumented property vm_volumeiso, which turns any volume object into iso-surface including CVEX Volume Procedural, which defines volume at render time (though it's rather slow). Also you can store some colors/density (from images, procedural what ever) in a volume and use it as a 3d texture for displacement/colorizing surface. So once you have a volume you can either render it pretty much like hyper-textures or make a surface and apply details colors from that, which I think is more realistic solutions.

Some nice ideas here:

http://johanneskopf.de/publications/solid/index.html

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...