Ostap Posted November 15, 2011 Share Posted November 15, 2011 (edited) Hey Guys, In paper Production Volume Rendering written many different ways of how to build Volume with voxel buffers, but what if I want to create miles of volume in detail? Jerry Tessendorf told in the paper "I Love It When A Cloud Comes Together" - they did cloud system covered approximately 20*10*5 kilometers, at a resolution as small at 0.1 meters, but how they did without using metaboll ? And another question - what makes sense to use "Point instantiation" to create volume? Edited November 16, 2011 by Ostap Quote Link to comment Share on other sites More sharing options...
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