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Infinity Volume


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Hey Guys,

In paper Production Volume Rendering written many different ways of how to build Volume with voxel buffers, but what if I want to create miles of volume in detail? Jerry Tessendorf told in the paper "I Love It When A Cloud Comes Together" - they did cloud system covered approximately 20*10*5 kilometers, at a resolution as small at 0.1 meters, but how they did without using metaboll ?

And another question - what makes sense to use "Point instantiation" to create volume?

Edited by Ostap
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