hopbin9 Posted November 16, 2011 Share Posted November 16, 2011 Hi, I'm really stuck on something. I have a scene with 8 objects. All 8 objects are animated jumping into a bag, and I need the 8 objects to activate into cloth objects at different frames and keep their velocities. I tried to set different creation frames for the 8 objects, but that breaks the solver as soon as an object is created. So then I turned on changing geometry in the solver, and then it breaks saying there is a numerical error. Nothing else I do seems to get this to work. So far, I've made the 8 objects static RBD objects but that gives the animation sequence a completely different feel then what I wanted. Any help would be great. Thanks, Quote Link to comment Share on other sites More sharing options...
mawi Posted November 17, 2011 Share Posted November 17, 2011 Activate them from SOPs with point attribute pintoanimation. pintoanimation.hipnc Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted November 18, 2011 Author Share Posted November 18, 2011 Thank you very much, I would never have figured that out on my own. Quote Link to comment Share on other sites More sharing options...
mawi Posted November 18, 2011 Share Posted November 18, 2011 Thank you very much, I would never have figured that out on my own. There are a few of this "smart" attributes that are being picked up by the solvers. If I got my memory right they are listed in the objects help card, but not in the solvers. Quote Link to comment Share on other sites More sharing options...
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