misterbil Posted November 19, 2011 Share Posted November 19, 2011 Hi, I have a mesh that goes thru a bunch of pillars (Imagine a plane with really strong wings, that land in a cathedral and chop the colonnade ). is there an attribute two tweak to achieve that or should I pre fracture my geometry and use a timed switch for each column. I attached a file for one column. There is a dynamic sphere launched at it in this file but you'll get the idea. I'm mainly trying to see if I can get an object to go thru a wall or something, like a canon ball or so. Right now they all bounce on it. I tried changing the density but it didn't change much. ok third one, do you guys no how to set up a pin constrain? In the file I attached there are 2 of them. one on top , one on the bottom. Any help would be appreciated thanks bil one_collumn_01.hipnc Quote Link to comment Share on other sites More sharing options...
Rudinie Posted November 19, 2011 Share Posted November 19, 2011 I changed your file a bit with a possible approach. It uses prefracturing but it could of course be just as well done with dynamic fracturing. one_collumn_prefractured.hipnc Quote Link to comment Share on other sites More sharing options...
misterbil Posted November 21, 2011 Author Share Posted November 21, 2011 I changed your file a bit with a possible approach. It uses prefracturing but it could of course be just as well done with dynamic fracturing. Thanks Rudinie, I was mainly wondering if this is the methodology that most artist are using, or if there is a purely dynamic way or set up for this. But your set up is very informative, I see that you put your pin constrain just after the RBB Glue Project in the AutoDopNet. I didn't think of that! I was also wondering what is the purpose of the "convert to fog node"? is it to find the points inside? Thanks again anyway! Bil Quote Link to comment Share on other sites More sharing options...
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