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big fracture


misterbil

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Hi,

I have a mesh that goes thru a bunch of pillars (Imagine a plane with really strong wings, that land in a cathedral and chop the colonnade ). is there an attribute two tweak to achieve that or should I pre fracture my geometry and use a timed switch for each column.

I attached a file for one column. There is a dynamic sphere launched at it in this file but you'll get the idea. I'm mainly trying to see if I can get an object to go thru a wall or something, like a canon ball or so.

Right now they all bounce on it.

I tried changing the density but it didn't change much.

ok third one, do you guys no how to set up a pin constrain? In the file I attached there are 2 of them. one on top , one on the bottom.

Any help would be appreciated

thanks

bil

post-7368-132166437273_thumb.jpg

one_collumn_01.hipnc

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I changed your file a bit with a possible approach.

It uses prefracturing but it could of course be just as well done with dynamic fracturing.

Thanks Rudinie,

I was mainly wondering if this is the methodology that most artist are using, or if there is a purely dynamic way or set up for this.

But your set up is very informative, I see that you put your pin constrain just after the RBB Glue Project in the AutoDopNet. I didn't think of that!

I was also wondering what is the purpose of the "convert to fog node"? is it to find the points inside?

Thanks again anyway!

Bil

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