magneto Posted November 21, 2011 Share Posted November 21, 2011 Hi, I have a few DAs that I saved inside a single OTL file. Is there a way I can modify their category without having to create each one and edit their parameters and options and then overwrite the existing DAs? Thanks. Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted November 21, 2011 Share Posted November 21, 2011 To rename a DA you can go to the Operator Type Manager, right click on your asset and make a copy. You'll be able to rename it, and then remove the old one. I'm not sure I understand what you mean by "modify their category". Quote Link to comment Share on other sites More sharing options...
rdg Posted November 21, 2011 Share Posted November 21, 2011 It's stored in the 'Tools.shelf' section of your asset definition. You might want to unlock the asset, grab the contents of this section, make your changes, put them back and lock it. node = hou.node( [your node] ) definition = node.type().definition() print definition.sections()['Tools.shelf'].contents() You also might want to spend some time with the documentation of the hou module. Quote Link to comment Share on other sites More sharing options...
magneto Posted November 21, 2011 Author Share Posted November 21, 2011 Thanks guys. I had to add it to my scene and then modify the instance with the edit operator type parameters dialog, and resave. By category I meant the one that's normally called "Digital Assets" when you bring the tab menu. I wanted my DAs to be in another category. Thanks rdg, I will try your method next time. Although I was looking for a user solution without coding. I thought Houdini would have some dialog for this. Quote Link to comment Share on other sites More sharing options...
graham Posted November 21, 2011 Share Posted November 21, 2011 You can modify the Type Properties without instantiating a node by right clicking on the definition in the Windows -> Operator Type Manager window. Quote Link to comment Share on other sites More sharing options...
magneto Posted November 21, 2011 Author Share Posted November 21, 2011 You can modify the Type Properties without instantiating a node by right clicking on the definition in the Windows -> Operator Type Manager window. Awesome info man, it works like a charm Quote Link to comment Share on other sites More sharing options...
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