magneto Posted November 24, 2011 Share Posted November 24, 2011 For instance to generate brand new geometry such as a teapot, prism, capsule, etc. Thanks. Quote Link to comment Share on other sites More sharing options...
graham Posted November 24, 2011 Share Posted November 24, 2011 Of course. You can create points and various types of primitives and use them to create larger things such as a teapot. Quote Link to comment Share on other sites More sharing options...
magneto Posted November 24, 2011 Author Share Posted November 24, 2011 Of course. You can create points and various types of primitives and use them to create larger things such as a teapot. Thanks Graham. For this do I not use the File > New Operator > Python? I just start from a blank script and create a geometry and so on? All have done so far was what is handed to me from up the stack. Quote Link to comment Share on other sites More sharing options...
graham Posted November 24, 2011 Share Posted November 24, 2011 That's how it works. You can set it to have 0 inputs, then create whatever bits of geometry you want. A simple example would be something like this: http://houdinitoolbox.com/houdini.php?asset=8 Quote Link to comment Share on other sites More sharing options...
magneto Posted November 24, 2011 Author Share Posted November 24, 2011 That's how it works. You can set it to have 0 inputs, then create whatever bits of geometry you want. A simple example would be something like this: http://houdinitoolbox.com/houdini.php?asset=8 Thanks, very helpful script. Awesome work my friend Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted November 24, 2011 Share Posted November 24, 2011 Sounds like you might be interested in the Script SOP. It lets you run a Python script during the cooking process. I'm not sure, but you might be able to reference a Python script inside an asset using the opdef:/ reference. Quote Link to comment Share on other sites More sharing options...
magneto Posted November 24, 2011 Author Share Posted November 24, 2011 Sounds like you might be interested in the Script SOP. It lets you run a Python script during the cooking process. I'm not sure, but you might be able to reference a Python script inside an asset using the opdef:/ reference. Thanks hopbin. How do you create one? I assume script SOP is hscript SOP then? Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted November 24, 2011 Share Posted November 24, 2011 Thanks hopbin. How do you create one? I assume script SOP is hscript SOP then? It's just called "script". It's a SOP that will reference a number of external Python files, and execute them each time that node is cooked. http://www.sidefx.com/docs/houdini11.0/nodes/sop/script Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted November 24, 2011 Share Posted November 24, 2011 Another option might be this. http://www.sidefx.com/docs/houdini11.1/hom/pythonsop Quote Link to comment Share on other sites More sharing options...
kubabuk Posted November 24, 2011 Share Posted November 24, 2011 Sounds like you might be interested in the Script SOP. It lets you run a Python script during the cooking process. ...but doesn't let you modify/create new geometry. This can be done only with the pythonSop. Quote Link to comment Share on other sites More sharing options...
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