wildparky Posted October 22, 2003 Share Posted October 22, 2003 hi all. my shader pupose is only natural embeding a stone on the ground. this is a fake shader so there is a limitation on a shape. is there any idea about finding accuracy intersected area on shader time not using sop. litcam.rar Quote Link to comment Share on other sites More sharing options...
wildparky Posted October 22, 2003 Author Share Posted October 22, 2003 sample image01 Quote Link to comment Share on other sites More sharing options...
wildparky Posted October 22, 2003 Author Share Posted October 22, 2003 sample image02 Quote Link to comment Share on other sites More sharing options...
anakin78z Posted October 22, 2003 Share Posted October 22, 2003 Hmn, not that I know of... but maybe you could use some variation on ambient occlusion to shoot out short rays low to the ground and test if they hit anything. I'm not sure if you can test to see if it's a different object, so if you have a not very smooth surface, this may be a problem. Still, an interesting thought.... -jz Quote Link to comment Share on other sites More sharing options...
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