calin_casian Posted October 25, 2003 Share Posted October 25, 2003 hi, I made something with particles and atached a color op but when I render all I see are gray spheres. I append a render op but that just work with the radius of the spheres, not colors. What I want is to render points that take the color that I assigned to the particles(as in openGL). calin Quote Link to comment Share on other sites More sharing options...
tallkien Posted October 26, 2003 Share Posted October 26, 2003 Append an attribute sop to your particle network and rename Cd to diff Quote Link to comment Share on other sites More sharing options...
calin_casian Posted October 26, 2003 Author Share Posted October 26, 2003 thx tallkien, now I have the color but the I can't change the radius, no matter how small is in the particle size attr from render op still got the default size. can you plz help me with this one too? Quote Link to comment Share on other sites More sharing options...
edward Posted October 26, 2003 Share Posted October 26, 2003 Put down a Property POP and change the Scale. Note that if you only want a simply point colour shader, then the VEX Layered Surface SHOP uses Cd (unlike most other shops). So if you used that shader, then you wouldn't have needed to rename Cd to diff. Quote Link to comment Share on other sites More sharing options...
gradualepiphany Posted November 7, 2003 Share Posted November 7, 2003 VEX Super Material also supports Cd |andrew| Quote Link to comment Share on other sites More sharing options...
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