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POPs rendering problem


calin_casian

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hi,

I made something with particles and atached a color op but when I render all I see are gray spheres. I append a render op but that just work with the radius of the spheres, not colors. What I want is to render points that take the color that I assigned to the particles(as in openGL).

calin

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Put down a Property POP and change the Scale.

Note that if you only want a simply point colour shader, then the VEX Layered Surface SHOP uses Cd (unlike most other shops). So if you used that shader, then you wouldn't have needed to rename Cd to diff.

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