Jump to content

How to freeze/capture RBD sim result?


Recommended Posts

Basically I have a box object that I wanna fill with other geometric objects from my scene. I can do this easily using the RBD simulation where I would get them to free fall into this box to fill it. But after that, how I can take the position and rotation of these objects from the sim and make it their default and disregard the sim?

In Max's reactor, you would sim, and then in this interactive window, when you are happy, you would click "Update Max", where it would capture the position and rotation of the simmed objects from the sim.

Any ideas?

Thanks a lot :)

Link to comment
Share on other sites

I was just trying this method but both of them will save the geometric shape of the simulated objects as a whole, right? Because I am doing the sims with proxy objects that are very low res. After "freezing" them, I want to replace them with my high res objects.

Link to comment
Share on other sites

In the SOP network. There should be a node that imports the DOP network. Can't remember the name, DopImport or something.

There is an option to tell it to only import Points. You can then use those Points in a Copy SOP to recreate the high-res.

Those points should be saved to disk for later re-use.

Edited by hopbin9
Link to comment
Share on other sites

Thanks man, yeah there is a Dop Import SOP. In the import style there is an option that says "Create Points to Represent Objects".

So I have to go into AutoDopNetwork, and add a Rop Driver at the end. Bake only the frame I need. Then go back to Dop Import SOP, and choose "Create Points to Represent Objects". But how do I specify where to load this geo? There is only DOP Network and Object Mask but they don't seem to be it?

Because once I imported them into this Dop Import, then I will just use it as a template to Copy SOP, right?

Actually you said Points, so Copy SOP will position objects to these points, but what about orientation? :)

Link to comment
Share on other sites

Because once I imported them into this Dop Import, then I will just use it as a template to Copy SOP, right?

Actually you said Points, so Copy SOP will position objects to these points, but what about orientation? :)

By default there should be Orient attrib on the points which is a quaternion, So you wont have to worry about that.

Also there are many good examples attached with dopimport help card.

Low res - high res proxy setups and how to turn rbd system into points etc. etc. you might want to look at them for better understanding.

Cheers,

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...