Jump to content

controling curve normals with vex?


meshsmooth

Recommended Posts

Try using the Import Attribute VOP and specifying P as your attriibute name.

As for converting a matrix3 to a vector, you could just take some vector say (0,0,1) and multiply it with your matrix3. However, I don't think you will need that for what you want. You can probably just take your next point subtract your current one and normalize.

Link to comment
Share on other sites

To clarify, when you subtract one point position from another, it creates a vector which looks from the second point to the first point, and is the length of the distance between the two points.

By the way, that vop network was already created and can be downloaded here: http://odforce.net/codex/geometry.php

Look for Flo.

Cheers!

Jens

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...