meshsmooth Posted October 29, 2003 Share Posted October 29, 2003 the test i have is to get a circle and copy a cone to each point the curve's normal don Quote Link to comment Share on other sites More sharing options...
edward Posted October 29, 2003 Share Posted October 29, 2003 Try using the Import Attribute VOP and specifying P as your attriibute name. As for converting a matrix3 to a vector, you could just take some vector say (0,0,1) and multiply it with your matrix3. However, I don't think you will need that for what you want. You can probably just take your next point subtract your current one and normalize. Quote Link to comment Share on other sites More sharing options...
anakin78z Posted October 29, 2003 Share Posted October 29, 2003 To clarify, when you subtract one point position from another, it creates a vector which looks from the second point to the first point, and is the length of the distance between the two points. By the way, that vop network was already created and can be downloaded here: http://odforce.net/codex/geometry.php Look for Flo. Cheers! Jens Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted November 1, 2003 Author Share Posted November 1, 2003 The Flo VOP net worked a treat. But I found it didn flo_edit_12.zip Quote Link to comment Share on other sites More sharing options...
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