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Audio animation. Procedural delay creation


Tom

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Here is example of what I wan to achieve:

http://vimeo.com/34501279

I made this while ago, but the problem is that every next line with delay is created by "hand", manualy copying them. I would like to make this procedural, but I ran into small problem.

Scene file is attached with more in-depth description.

Thanks in advance! :)

odforce_music_anim_v1.hipnc

Edited by Tom
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I'm thinking a Copy SOP with a Subnet that contains the CHOP. You can then use copy/stamp to adjust the delay with each copy.

Thanks for reply.

I had very similar idea, but I just wanted to know if its possible to increase delay automaticly.

Lets say I want to create box grid with resolution 100 x 100, that would be annoying doing that for all 100 subnets.

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I'll give this a try and post a file, but not until later tonight. Going to watch some Big Bang Theory and Mythbusters. Those two shows go good together well ;)

Ok, but if you can, you can just say what expression I need to use, next steps I could handle myself :D ( I think so...)

Edited by Tom
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So I played around with your setup ( about 2 hours :D ), and I actualy got it to work, the way I want.

Thanks guys for helping, especially 3dbeing!

I will drop a result in "Final art"

Edited by Tom
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