dynamoanders Posted January 23, 2012 Share Posted January 23, 2012 Hey guys. I´m wondering the best setup for doing some object animation? Speedwise that is. I noticed that if you animate directly on the primitive, the animation slows down considerably.. Usually I animate directly on the a transform, and within the geo node, that´s the way to do it right? Or should I fetch the geometry into a now geonode via object merge? And animate on that? I´ll post a file that show the difference in speed. //Anders slow_animation_v01.hipnc Quote Link to comment Share on other sites More sharing options...
Stalkerx777 Posted January 23, 2012 Share Posted January 23, 2012 Your hip file is empty.... Quote Link to comment Share on other sites More sharing options...
dynamoanders Posted January 24, 2012 Author Share Posted January 24, 2012 Hi Stalkerx777. Oh, sorry. I posted the wrong file. Here it is.. object_animation.hipnc Quote Link to comment Share on other sites More sharing options...
Stalkerx777 Posted January 24, 2012 Share Posted January 24, 2012 Of course you should animate at object level, if possible. The big difference in your hip file between primitive_anim and transform_anim is that in transform_anim, merge sop - time independent.This means that it cooks only once, and then,each frame, pass trough transform SOP. In case of primitive_anim, merge sop, get cooked every frame, and this operation (merging geometry) is quite expensive. You can MMB on node to see if it time dependent. For best performance try to avoid animation of up stream nodes in your sop networks.... Quote Link to comment Share on other sites More sharing options...
dynamoanders Posted January 26, 2012 Author Share Posted January 26, 2012 Aaah, then I see! Thank you Stalkerx777. That was some really good explaining! Really interesting, and it of course has importence where you put in the animation, but is it then better to do the animation after the merge sop? Quote Link to comment Share on other sites More sharing options...
dynamoanders Posted January 26, 2012 Author Share Posted January 26, 2012 Hello again Stalkerx777 Hmm, what do you mean object level? Is it in scene level, or in geometry level? On the geo node, or inside, in the object? Oh, and I never used the information for looking at cooking time and time dependant before, I´ve seen it, but never used it for optimasing stuff. Clever :-) Quote Link to comment Share on other sites More sharing options...
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