Hello world Posted January 23, 2012 Share Posted January 23, 2012 how can i make variations to the fast point instancing? i am loading a geometry using attribcreate so that it does the instancing part.now suppose i want to rotate or cause few variations(like in the copy stamp node) any solutions or any one could share a simple file? thanks Quote Link to comment Share on other sites More sharing options...
Macha Posted January 23, 2012 Share Posted January 23, 2012 (edited) For rotations you can just set N or orient, rot, pscale, etc and it will automatically be picked up. For other stuff it can get more complicated. instancepoint() on the instancing nodes can work somewhat like stamping and if you want to get really tricky you can use it to set render flags on multiple nodes inside subnets. Edited January 23, 2012 by Macha Quote Link to comment Share on other sites More sharing options...
Hello world Posted January 24, 2012 Author Share Posted January 24, 2012 (edited) how about scaling? what are all the other attributes(is there any list or something that houdini provided) can we use inside the vops other than the custom attribs? Edited January 24, 2012 by Hello world Quote Link to comment Share on other sites More sharing options...
michael Posted January 24, 2012 Share Posted January 24, 2012 as per the documentation you can only vary instances at the the object level... so trans, rot and scale etc.... Quote Link to comment Share on other sites More sharing options...
DanBode Posted January 24, 2012 Share Posted January 24, 2012 how about scaling? what are all the other attributes(is there any list or something that houdini provided) can we use inside the vops other than the custom attribs? The full list of attributes supported by instancing is here: http://www.sidefx.com/docs/houdini11.1/copy/instanceattrs Quote Link to comment Share on other sites More sharing options...
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