crash0283 Posted January 27, 2012 Share Posted January 27, 2012 Hey everyone, I was wondering how I would generate ripples on a FLIP splash sim after its been simulated and meshed w/o messing up the topology and w/o using the HOT tool. Thanks Chris Quote Link to comment Share on other sites More sharing options...
Macha Posted January 27, 2012 Share Posted January 27, 2012 The ripplesolver works well for these things. Quote Link to comment Share on other sites More sharing options...
Solitude Posted January 27, 2012 Share Posted January 27, 2012 The ripplesolver works well for these things. But does it work well with changing topology meshes?? My first assumption would be no, but I could be totally wrong... that'd be sweet. Otherwise, I'd probably do it on a static mesh, and then store the difference in position after of the ripples as an attribute, attribtransfer that value to the flip mesh, and then use that attribute to drive the flip mesh. --Ian Quote Link to comment Share on other sites More sharing options...
crash0283 Posted January 27, 2012 Author Share Posted January 27, 2012 Hey Marc and Ian, Thanks for the reply guys! I'll have to give those suggestions a shot and see if it works. I've tried laying down a mountainSOP and animating the offset, but this messes with the topology of the splash. I then tried grouping out only everything but the splash itself so I won't get my noise running through the splash, but that seems to create the same problems. Thanks again! Chris Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.