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Ripples on water sim mesh...


crash0283

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The ripplesolver works well for these things.

But does it work well with changing topology meshes?? My first assumption would be no, but I could be totally wrong... that'd be sweet.

Otherwise, I'd probably do it on a static mesh, and then store the difference in position after of the ripples as an attribute, attribtransfer that value to the flip mesh, and then use that attribute to drive the flip mesh.

--Ian

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Hey Marc and Ian,

Thanks for the reply guys! I'll have to give those suggestions a shot and see if it works. I've tried laying down a mountainSOP and animating the offset, but this messes with the topology of the splash. I then tried grouping out only everything but the splash itself so I won't get my noise running through the splash, but that seems to create the same problems.

Thanks again!

Chris

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