jim c Posted February 1, 2012 Share Posted February 1, 2012 (edited) I've got my glass frame that has some cubes around the corners that are froze in the simulation. To prevent these rendering as individual pieces, I'd like to fuse them together and then fuse them with the outer sides of the window. The problem is that the fuse works OK, but I'm left with polygons inside that I need to get rid of. I'm pretty sure I've seen someone do this but for the life of me I can't figure out how. Any ideas? The pic should illustrate what I want to do. I'm using a glass material and the inside faces screw things up. Looking at the geometry closer it appears that I have duplicate faces on the inside parts. There mus be some way to merge these or group them and then delete them? Edited February 1, 2012 by jim c Quote Link to comment Share on other sites More sharing options...
Macha Posted February 1, 2012 Share Posted February 1, 2012 (edited) Try this: Fuse. Append an extrude node and set depth to 0, no frontface output. Append a clean node. There's got to be an easier way though. Edited February 1, 2012 by Macha Quote Link to comment Share on other sites More sharing options...
kgoossens Posted February 1, 2012 Share Posted February 1, 2012 I've got my glass frame that has some cubes around the corners that are froze in the simulation. To prevent these rendering as individual pieces, I'd like to fuse them together and then fuse them with the outer sides of the window. The problem is that the fuse works OK, but I'm left with polygons inside that I need to get rid of. I'm pretty sure I've seen someone do this but for the life of me I can't figure out how. Any ideas? The pic should illustrate what I want to do. I'm using a glass material and the inside faces screw things up. Looking at the geometry closer it appears that I have duplicate faces on the inside parts. There mus be some way to merge these or group them and then delete them? Can't you rebuild the surface? Deleting the polygons by a normal vector so you have only the cubes front faces and then rebuild by fusing those polygons and extruding. Quote Link to comment Share on other sites More sharing options...
jim c Posted February 1, 2012 Author Share Posted February 1, 2012 Can't you rebuild the surface? Deleting the polygons by a normal vector so you have only the cubes front faces and then rebuild by fusing those polygons and extruding. Doh! I'm an idiot, of course, that makes sense, I'll give that a try later tonight. Thanks for the suggestion! Quote Link to comment Share on other sites More sharing options...
zarti Posted February 1, 2012 Share Posted February 1, 2012 here is a similar topic : how to delete inside faces of a mesh ( generated from voronoifracture SOP ) my suggestion is in the last post . hope that helps . .cheers Quote Link to comment Share on other sites More sharing options...
jim c Posted February 16, 2012 Author Share Posted February 16, 2012 Thanks guys - in the interest of just "getting it done", I just corrected it manually. Quote Link to comment Share on other sites More sharing options...
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