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delete inside faces after merge


jim c

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I've got my glass frame that has some cubes around the corners that are froze in the simulation. To prevent these rendering as individual pieces, I'd like to fuse them together and then fuse them with the outer sides of the window. The problem is that the fuse works OK, but I'm left with polygons inside that I need to get rid of. I'm pretty sure I've seen someone do this but for the life of me I can't figure out how. Any ideas? The pic should illustrate what I want to do. I'm using a glass material and the inside faces screw things up.

Looking at the geometry closer it appears that I have duplicate faces on the inside parts. There mus be some way to merge these or group them and then delete them?

post-4235-132806590675_thumb.jpg

Edited by jim c
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I've got my glass frame that has some cubes around the corners that are froze in the simulation. To prevent these rendering as individual pieces, I'd like to fuse them together and then fuse them with the outer sides of the window. The problem is that the fuse works OK, but I'm left with polygons inside that I need to get rid of. I'm pretty sure I've seen someone do this but for the life of me I can't figure out how. Any ideas? The pic should illustrate what I want to do. I'm using a glass material and the inside faces screw things up.

Looking at the geometry closer it appears that I have duplicate faces on the inside parts. There mus be some way to merge these or group them and then delete them?

Can't you rebuild the surface? Deleting the polygons by a normal vector so you have only the cubes front faces and then rebuild by fusing those polygons and extruding.

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Can't you rebuild the surface? Deleting the polygons by a normal vector so you have only the cubes front faces and then rebuild by fusing those polygons and extruding.

Doh! I'm an idiot, of course, that makes sense, I'll give that a try later tonight. Thanks for the suggestion!

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