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Svimming UV:s


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Hello everybody.

I modelled a box, that I then rigged, skinned and animated. After that I layed out the UV:s and now there floating around as the box gets animated.

The UV:s are done after the animation (unwrapped), but do I have to do it all over again, or is there a way to make them stick to the geometry?

I looked at the forums, in the help and at the UV tutorials at sidefx, but no success so far.

Thanks

//Anders

edit: I just re-did instead. Now it works perfect!

Edited by dynamoanders
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Hello everybody.

I modelled a box, that I then rigged, skinned and animated. After that I layed out the UV:s and now there floating around as the box gets animated.

The UV:s are done after the animation (unwrapped), but do I have to do it all over again, or is there a way to make them stick to the geometry?

I looked at the forums, in the help and at the UV tutorials at sidefx, but no success so far.

Thanks

//Anders

Could you post the scene?

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Just do the UV's before animation...

Otherwise you can do a timeshift to frame 1, do the uv's and then copy that attribute back across to the animation using an AttributeCopy or VOPs...

But probably best practice to do UVs before you do any deformation on them. Also, do UV's as vertex attributes if you want to pull them into maya etc..

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Hey, thanks for the help!

Yeah, actually I do know that you need to do the UV:s before deformation, but I had some seriously brain freeze :lol:

Here´s a new scene replicating the problem, and my try to fix it (that didn´t work).

I added the UVquickshade at the end to show the texture.

Thanks

//Anders

svimming_UVs.hipnc

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Hey, thanks for the help!

Yeah, actually I do know that you need to do the UV:s before deformation, but I had some seriously brain freeze :lol:

Here´s a new scene replicating the problem, and my try to fix it (that didn´t work).

I added the UVquickshade at the end to show the texture.

Thanks

//Anders

Use timeshift instead of timeblend. Remove it's $F expression. And use attribcopy1 instead of attribtransfer.

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