sparkChan Posted February 4, 2012 Share Posted February 4, 2012 Please, I need world masters to reply "How to render occ in houdini" ? Thank you all very much!!! Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted February 4, 2012 Share Posted February 4, 2012 hope you don't mind a regular joe answering. The simplest is to just include an environment light in the scene and you will have natural occlusion in lighting, esp with PBR and a diffuse bounce. You can separate this out for control in comp by doing a image plane of your direct/indirect/all of diffuse. If you want a more old school B&W occ pass you can create a take in your scene. Use an environment light with no color, and all materials set to a lambert white. Also in a separate take you can apply the occlusion shader from the material palette and not include any lights. Quote Link to comment Share on other sites More sharing options...
sparkChan Posted February 6, 2012 Author Share Posted February 6, 2012 (edited) hope you don't mind a regular joe answering. The simplest is to just include an environment light in the scene and you will have natural occlusion in lighting, esp with PBR and a diffuse bounce. You can separate this out for control in comp by doing a image plane of your direct/indirect/all of diffuse. If you want a more old school B&W occ pass you can create a take in your scene. Use an environment light with no color, and all materials set to a lambert white. Also in a separate take you can apply the occlusion shader from the material palette and not include any lights. Thank you very very much! I got it. As your instructions, I add an envlight, and rander mode: ambient occ, higher the pixel samples and the result is good! Thanks a billion!!! Edited February 6, 2012 by sparkChan Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.