cloudfx Posted February 10, 2012 Share Posted February 10, 2012 Hi, is it possible to use custom particle from POP or any points for Pyro's scattering pc? Quote Link to comment Share on other sites More sharing options...
Solitude Posted February 10, 2012 Share Posted February 10, 2012 Hi, is it possible to use custom particle from POP or any points for Pyro's scattering pc? I think I saw Jeff say at one point that the pc it generates is just a bgeo anyway. I'm sure you could use any geo, so long as you have all the right attributes required. Quote Link to comment Share on other sites More sharing options...
cloudfx Posted February 10, 2012 Author Share Posted February 10, 2012 I think I saw Jeff say at one point that the pc it generates is just a bgeo anyway. I'm sure you could use any geo, so long as you have all the right attributes required. Sounds great. Do you know which attribute that I want to add to the points? Quote Link to comment Share on other sites More sharing options...
Solitude Posted February 10, 2012 Share Posted February 10, 2012 Sounds great. Do you know which attribute that I want to add to the points? Nope. ;P Try generating a default one from the pyro shader, then loading it into sops and see what it looks like. Quote Link to comment Share on other sites More sharing options...
mawi Posted February 10, 2012 Share Posted February 10, 2012 Sounds great. Do you know which attribute that I want to add to the points? float3 Cfire is the color of fire. float density for smoke. If you generate the fire and smoke .pc in pyro shader you can open them with a file SOP. Quote Link to comment Share on other sites More sharing options...
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