breadbox Posted February 12, 2012 Share Posted February 12, 2012 Im testing some post script rendering. I can render out basically a illustrator vector of the 3D wireframe. however when open in illustrator each polygon edge is a new line. is there some way for houdini to output lines that are connected where the model is fused? or to have some tolerance to fuse the lines together. in illustrator the join tool wants me to select 2 endpoints of a line so it would be a tedious process to join all the lines one by one. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted February 13, 2012 Share Posted February 13, 2012 I looked into this a while back and didn't find anything. There are other ways to get geometry into 2D vector formats depending on what you're trying to do. Quote Link to comment Share on other sites More sharing options...
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