vfxstudent Posted February 15, 2012 Share Posted February 15, 2012 hi there ! I'm having this problem on a RDB sim : I have a animated creature that have to smash a cage that contain it. Ive created the cage with wire sop and then partition it so all the element are a separate group. i've imported this RDB glue obj into the dop network as well as the creature obj (active rdb obj). now I want this : the creature hit the cage several time but only after lets say 6 seconds of sim the cage has to be broken. I've keyframed the INTERNAL glue of the cage to -1 and after 6 seconds to 0 or positive valeu. but the sim do not work : if the sim starts with -1 the cage wont' be broken at all during the sim and if the sim starts with 0(or positive) the cage is smash down at the first impact. seem that keyframing the internal glue do not affect the sim . Anyone can help me ? tnks a lot wito 1 Quote Link to comment Share on other sites More sharing options...
anim Posted February 15, 2012 Share Posted February 15, 2012 if you want to animate internal glue value you need to: Allow Editing of Content of your RBD glue DOP object go inside Allow editing of Content of rbdfracturedobject1 go inside find node named rbdstate1 and in Glue Tab change Set Default on the left of Glue Strength parameter to Set Always 1 Quote Link to comment Share on other sites More sharing options...
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