Jump to content

How can I assign a color from a VOP output to an OGL?


magneto

Recommended Posts

I am using a vop material to create a procedural random shader and I added OGL options into the material (using Edit Parameter Interface). But I don't know how I can refer to the output color down the network. If it was a parameter I see in the interface, it's easy but the output doesn't show up when I select the VOP node itself.

Here is the color I am trying to reference:

OAMzS.png

Thanks :)

Link to comment
Share on other sites

In Houdini you're responsible for controlling how an object is shown in OpenGL. I find Houdini provides little assistance in getting OGL to render what will happen at render time. Unlike other 3D apps which will bake procedural textures or show 3D noise from materials.

So while you have a VOP material. You might still have to mock up some kind of VOP SOP solution to show colors or some kind of custom attribute.

I've often had to change my approaches to material to make it easier to support OGL. Still, if you get into complex materials that use a lot of different texture layers. OGL becomes a real pair.

Edited by hopbin9
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...