dyei nightmare Posted February 17, 2012 Share Posted February 17, 2012 i just wanna know how to aproach this kind of shapes like scars in cops, is for procedural displacement. Quote Link to comment Share on other sites More sharing options...
Macha Posted February 17, 2012 Share Posted February 17, 2012 Maybe create a noise with a good range of values, and then clip them. Imagine it as a landscape, and you want get a certain level of height and a range above and below that height. Get the frequency so that the size is what you want, then clip them, make them all black, or white and multiply your original other noise function (your background noise) with it. 1 Quote Link to comment Share on other sites More sharing options...
gaurav Posted February 18, 2012 Share Posted February 18, 2012 Yup!! as macha said make some noise. something like this. dispMap.hipnc 1 Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted February 18, 2012 Author Share Posted February 18, 2012 (edited) thanks a lot vector blur, and macha!!! you rock!!! Edited February 18, 2012 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted February 18, 2012 Author Share Posted February 18, 2012 (edited) i didnt knew that rotoshape was such a complete and well implemented tool in houdini Edited February 18, 2012 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
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