cloudfx Posted February 21, 2012 Share Posted February 21, 2012 Here is what I am trying to do. I have 1 light with keyed intensity. Like it starts from 0 at frame 1 and becomes 2 at frame 2 and slowly become 0 again around frame 4. So 3 keyframes. And I want to give a offset to this curve so I can copy paste this light to other positions and use it for other lighting in the scene. What would be good way to work around this? chop? Quote Link to comment Share on other sites More sharing options...
Solitude Posted February 21, 2012 Share Posted February 21, 2012 Here is what I am trying to do. I have 1 light with keyed intensity. Like it starts from 0 at frame 1 and becomes 2 at frame 2 and slowly become 0 again around frame 4. So 3 keyframes. And I want to give a offset to this curve so I can copy paste this light to other positions and use it for other lighting in the scene. What would be good way to work around this? chop? If you want to offset the timing you can use the chf() hscript expression... so for any object you want to reference that animation you can use something like this: chf("/pathtochannel", $FF - 143) This will make the animation for this channel now start at frame 143. Quote Link to comment Share on other sites More sharing options...
cloudfx Posted February 21, 2012 Author Share Posted February 21, 2012 If you want to offset the timing you can use the chf() hscript expression... so for any object you want to reference that animation you can use something like this: chf("/pathtochannel", $FF - 143) This will make the animation for this channel now start at frame 143. That helps a lot. Thanks Solitude, Quote Link to comment Share on other sites More sharing options...
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