remlorestudios Posted February 27, 2012 Share Posted February 27, 2012 Hello folks! I've been having a bit of a problem with the Houdini 11 Shaders. I really liked the way things were done in 10 and I also understand the advantage of the new system implemented in 11. But I love the way fractal dent creates displacements for water surfaces and I'm trying to combine it with Houdini 11 Glass. What I tried so far was to create an output node, dive inside then add a "compile vex to shop type" version of the glass so it has an output and add the fractal dent. So I pipe these into the suboutput1... It works applying the suboutput1 to the geometry, problem is... when I want to change it to a material all together... surface input disappears when i collapse (shift C) and only the displacement shows up ? So how do we combine these 2 like we could had in the 10 Glass Shader??? thanx! =) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.