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Particle Render Types?


N!K

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good afternoon all you houdini gurus out there,

I have a 2 part question...

I've been using Maya for a few year and I'm making a slow change to Houdini. My first question relates to the particle types in houdini.

In Maya there are a few different types of particle render types like point, streak, multipoint, spheres, sprites, cloud, tube...bla bla bla

Does Houdini have these, or something similar? I saw spheres, and tubes/capped tubes but don't know if there are others.

My second question is...if I were to create a flare, with a bright head and smokey trail in Maya I would use the cloud particle with a expression that would increase the size as the particles age. I know how to do the trails but I can't seem to get a cloudy trail. Maybe a volumetric smokey trail. Do sprites in houdini self-shade?

Does anyone have a recommendation of the best way to approach this?

Below is my little previz test...and a style frame to which I'd like to match.

style frame: http://files.air-attack.com/MIL/ac130/ac130u_20080829.jpg

PreViz:

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good afternoon all you houdini gurus out there,

I have a 2 part question...

I've been using Maya for a few year and I'm making a slow change to Houdini. My first question relates to the particle types in houdini.

In Maya there are a few different types of particle render types like point, streak, multipoint, spheres, sprites, cloud, tube...bla bla bla

Does Houdini have these, or something similar? I saw spheres, and tubes/capped tubes but don't know if there are others.

My second question is...if I were to create a flare, with a bright head and smokey trail in Maya I would use the cloud particle with a expression that would increase the size as the particles age. I know how to do the trails but I can't seem to get a cloudy trail. Maybe a volumetric smokey trail. Do sprites in houdini self-shade?

Does anyone have a recommendation of the best way to approach this?

Below is my little previz test...and a style frame to which I'd like to match.

style frame: http://files.air-attack.com/MIL/ac130/ac130u_20080829.jpg

PreViz:

You can try particle->metaball->i3d/volume.

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