Hello world Posted March 1, 2012 Share Posted March 1, 2012 Hi I guess few effects are created by taking parameters to sops. I have created a simple shader.could anyone tell me how to animate the red color so that it spreads fully. Here is my file.Looking forward to learn how this can be done.Thanks scratchedpaint_v1.hipnc Quote Link to comment Share on other sites More sharing options...
moondeer Posted March 1, 2012 Share Posted March 1, 2012 (edited) here is a lesson by Sean Lewkiw that includes animated shaders... http://online.cg-masters.com/videos/houdini-11-introduction-to-procedural-animation-and-shading Edited March 1, 2012 by moondeer Quote Link to comment Share on other sites More sharing options...
Macha Posted March 1, 2012 Share Posted March 1, 2012 (edited) Hey Brian, you can drive shaders either by animating parameters on the shader itself, or by animating attributes that are being picked up by the shader ( they need to have a common name and type with parameters in the shader, they are then picked ub and overriden automatically). I did a fair bit of volume and cloud animations that way. Vex is very special in the sense that as a language it is basically dealing with vectors, so you can build test setups in a sop context and easily preview, debug and understand them before setting them into a shop context. Edited March 1, 2012 by Macha Quote Link to comment Share on other sites More sharing options...
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