rcortes Posted November 10, 2003 Share Posted November 10, 2003 Is there a way to pass specific RIB commands to my RenderMan renderer? Something like MtoR's RIB box would be great, where I can just type in the commands and then declare whether it will be inside the Attribute description of an object, or at frame begin or world begin?. Cheers Rcortes Quote Link to comment Share on other sites More sharing options...
thekenny Posted November 13, 2003 Share Posted November 13, 2003 you can do this at the object level with a pre include statement. I've done this to define different attributes for geometry to help with rendering problems. Post includes also go into the rib stream. you could also interrupt the flow to renderman by pipeing the output to a script than into renderman. you do this by putting your script first then | render in the outputdriver. does this give you what you want? -k Quote Link to comment Share on other sites More sharing options...
rcortes Posted November 18, 2003 Author Share Posted November 18, 2003 you can do this at the object level with a pre include statement. I've done this to define different attributes for geometry to help with rendering problems. Post includes also go into the rib stream.you could also interrupt the flow to renderman by pipeing the output to a script than into renderman. you do this by putting your script first then | render in the outputdriver. does this give you what you want? -k Got It!... thanks Quote Link to comment Share on other sites More sharing options...
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