Jump to content

Passing RIB commands


Recommended Posts

Is there a way to pass specific RIB commands to my RenderMan renderer? Something like MtoR's RIB box would be great, where I can just type in the commands and then declare whether it will be inside the Attribute description of an object, or at frame begin or world begin?.

Cheers

Rcortes

Link to comment
Share on other sites

you can do this at the object level with a pre include statement. I've done this to define different attributes for geometry to help with rendering problems. Post includes also go into the rib stream.

you could also interrupt the flow to renderman by pipeing the output to a script than into renderman. you do this by putting your script first then | render in the outputdriver.

does this give you what you want?

-k

Link to comment
Share on other sites

you can do this at the object level with a pre include statement. I've done this to define different attributes for geometry to help with rendering problems. Post includes also go into the rib stream.

you could also interrupt the flow to renderman by pipeing the output to a script than into renderman. you do this by putting your script first then | render in the outputdriver.

does this give you what you want?

-k

Got It!... thanks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...