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H12, Scatter deletes adding normals with PointSop?


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Ok, it is not working for me in the H12.0.556., but it was working on the H11. Maybe an old bug :-).

Thanks for the input.

//Anders

I am on H12.0.543.9 and using scene renderer as H11 to avoid the issue. Need to update my drivers soon though.

Edit : Its found here Edit>Preferences>3D Viewports>scene renderer.

Edited by vectorblur
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