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IK driven by particle sys


vfxstudent

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I'm confused about the question, do you mean you have 10 *single bone* IK chains? If yes, then one way is to get the particle positions into CHOPs (via Geometry CHOP by way of SOPs), and then massage the names to export to the IK affector objects.

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Hi,

thanks all for the posts,

Yep edward I have let's say 10 arms with IK. normally i keyframe the ik affector... now i want it driven by the particle position.

I got your suggestion partially , what do u mean with :" and then massage the names to export to the IK affector objects."..

thanks a lot

VV

I'm confused about the question, do you mean you have 10 *single bone* IK chains? If yes, then one way is to get the particle positions into CHOPs (via Geometry CHOP by way of SOPs), and then massage the names to export to the IK affector objects.

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I think what you are asking is as simple as using a point expression on the transform channels for the IK handle, and use that expression to get the x,y and z coordinates of the P attribute for each of the particles.

The problem of course comes in case you want to do this for 100 or 1000 chains instead of 10, where a more procedural method should be researched. Maybe CHOPs would play heavily there...

Edited by Netvudu
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