Whithers Posted March 13, 2012 Share Posted March 13, 2012 (edited) Hi all, I know there's a lot of resources and posts on this topic, but I'm still miffed by the noise I'm getting--in the shadows/poorly lit areas of my scene, especially--from my all my render attempts... The first question I have, really, is this: what would you recommend using for a dark interior scene with harsh and softer lights, both (to give you an idea, it's a theater scene with footlights and a few spot lights). Would it be easiest to go PBR...? I'm gonna put up a render in a bit, but I'd bet you guys know what ignorant thing I'm doing without even looking ^^ Thanks in advance! Edit: Ok, I'm to the point where adding light fixes the problem... But obviously I don't want to add more light. Probably a really dumb answer to my woes, but, heheh, don't know what it is ^^ Edited March 13, 2012 by Whithers Quote Link to comment Share on other sites More sharing options...
Whithers Posted March 14, 2012 Author Share Posted March 14, 2012 Gamma. Changing the gamma at least hides it... Quote Link to comment Share on other sites More sharing options...
edward Posted March 15, 2012 Share Posted March 15, 2012 Mantra will render out pictures in linear. So if you're not looking at it with a gamma correction tuned to your monitor, it will be wrong. The easy gamma cheat is to look at it in mplay with gamma set to 2.2. In that past, I found that I could still tweak things without it for micropolygon renders. However, for PBR renders, it's absolutely crucial that you do it right. Quote Link to comment Share on other sites More sharing options...
paul Posted March 15, 2012 Share Posted March 15, 2012 ok - some points: - ensure that mantra rop/shading/colour space is set to Gamma 2.2 - so that variance is working most in "eye" colour space. ie, smoothing out the dark bits - use portal lights - make use of photon maps (indirect light). reduces noise. sidefx *really* should have a "best practice" selection of demo hip files which have all these settings tweaked to production perfection. -paul Quote Link to comment Share on other sites More sharing options...
Whithers Posted March 15, 2012 Author Share Posted March 15, 2012 Thanks a lot, guys! Photon maps and gamma advice = win. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.