Vardan Petrosyan Posted March 29, 2012 Share Posted March 29, 2012 I make a plane, than poly extruded the Y value with rand($PR) what should I do next, so when I hit the play button it starts to animate those extruded peaces randomly? I type $F after that but its way to fast. P.S. I'm a newbie Quote Link to comment Share on other sites More sharing options...
gui Posted March 29, 2012 Share Posted March 29, 2012 if it's too fast, just divide $F for some value. Quote Link to comment Share on other sites More sharing options...
edward Posted March 29, 2012 Share Posted March 29, 2012 probably $FF (floating frame) instead of $F (integer frame) though Quote Link to comment Share on other sites More sharing options...
Vardan Petrosyan Posted March 29, 2012 Author Share Posted March 29, 2012 so i type rand($PR)*$FF and it raises, what symbol should I put before $FF? thanks for your patience Quote Link to comment Share on other sites More sharing options...
Vardan Petrosyan Posted March 29, 2012 Author Share Posted March 29, 2012 I found something and typed sin($F*10) * rand($PR) and suddenly it worked almost as I wanted but I don't know why... Quote Link to comment Share on other sites More sharing options...
anim Posted March 29, 2012 Share Posted March 29, 2012 you can try noise($TX, $TY+$T, $TZ) and if you want to limit it just between 2 values you can use (for example 0.1 and 2) fit11(noise($TX, $TY+$T, $TZ), 0.1, 2) if you want to change speed just multiply $T with something and here is the link that can be helpful for you http://www.sidefx.com/docs/houdini12.0/expressions/ but as edward said don't use $F, use either $FF or $T (time in s) Quote Link to comment Share on other sites More sharing options...
gui Posted March 30, 2012 Share Posted March 30, 2012 As you said you don't know much about expressions, I will continue in a simpler way. First, I think you must study more math, because your question is all about math. If your animation is right, but too fast, just put "/x" after the expression you already have. where "x" stands for a number. But, you didn't tell us what effect you want to achieve. Just random extrusion? It's difficult to help you in the dark. 2 Quote Link to comment Share on other sites More sharing options...
Vardan Petrosyan Posted March 31, 2012 Author Share Posted March 31, 2012 As you said you don't know much about expressions, I will continue in a simpler way. First, I think you must study more math, because your question is all about math. If your animation is right, but too fast, just put "/x" after the expression you already have. where "x" stands for a number. But, you didn't tell us what effect you want to achieve. Just random extrusion? It's difficult to help you in the dark. high level math? hm... Quote Link to comment Share on other sites More sharing options...
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