Jump to content

"skinning" geometry to the bones (not Auto Rig)

Recommended Posts


Please tell how the binding geometry to the bones through the node "capture geometry" or other nodes to form a skin? simple bone - not auto rig.

I have a mocap data is successfully imported into Houdini in the form of an animated skeleton and the mesh that need to send this animation. at first I did auto rig, but mocap animation transfer did not work - Houdini 12 die with the error, Houdini 11 is survived, but give no result.

mocap skeleton is a simple - the tree associated with each other bones, each of which has animation keys to rotate. Auto rig skeleton moves through additional controllers. I do not know how to connect them. so I decided to try to bind the mesh directly to the skeleton mocap. still can not ...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...