hito2501 Posted April 7, 2012 Share Posted April 7, 2012 hello Please tell how the binding geometry to the bones through the node "capture geometry" or other nodes to form a skin? simple bone - not auto rig. I have a mocap data is successfully imported into Houdini in the form of an animated skeleton and the mesh that need to send this animation. at first I did auto rig, but mocap animation transfer did not work - Houdini 12 die with the error, Houdini 11 is survived, but give no result. mocap skeleton is a simple - the tree associated with each other bones, each of which has animation keys to rotate. Auto rig skeleton moves through additional controllers. I do not know how to connect them. so I decided to try to bind the mesh directly to the skeleton mocap. still can not ... Quote Link to comment Share on other sites More sharing options...
edward Posted April 7, 2012 Share Posted April 7, 2012 The regular procedure is just to run the Capture Geometry shelf tool with your skin selected. Usually the tricky part is finding a good skeleton T pose that you can use to bind with the geometry. Quote Link to comment Share on other sites More sharing options...
hito2501 Posted April 8, 2012 Author Share Posted April 8, 2012 thank you! I found my mistake - I was trying to run the Capture Geometry shelf tool in network view, and had to be in the scene view Quote Link to comment Share on other sites More sharing options...
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