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"skinning" geometry to the bones (not Auto Rig)


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hello

Please tell how the binding geometry to the bones through the node "capture geometry" or other nodes to form a skin? simple bone - not auto rig.

I have a mocap data is successfully imported into Houdini in the form of an animated skeleton and the mesh that need to send this animation. at first I did auto rig, but mocap animation transfer did not work - Houdini 12 die with the error, Houdini 11 is survived, but give no result.

mocap skeleton is a simple - the tree associated with each other bones, each of which has animation keys to rotate. Auto rig skeleton moves through additional controllers. I do not know how to connect them. so I decided to try to bind the mesh directly to the skeleton mocap. still can not ...

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