Jump to content

How to transform point normals into camera space


Recommended Posts

I have a geometry with 2 points (positions = both {0,0,0}, normals = {0,0,1} and {0,1,0}). If I parent this geometry to a camera, I get the points and normals correctly transformed:

yG1Xh.png

But if I transform them myself without parenting, using optransform(/obj/cam1) in VOPs by multiplying with both point positions and normals, I get this:

DGFsn.png

The geometry is not transformed, only camera is.

Any ideas on how to fix this?

Thanks :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...