Hello world Posted April 14, 2012 Share Posted April 14, 2012 1) color maps and textures both are the same terms? 2) if we use textures in vops with the color map node do we need to unwrap the textures?(I have used uvtexture node before the material node) Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted April 15, 2012 Share Posted April 15, 2012 (edited) The Texture VOP has extra parameters that the Color Map VOP doesn't have, like texture filtering for instance. Yes you will need to unwrap the objects because those nodes rely on UV coordinates. Do note that anything can be used as a UV coordinate, such as world space position of a point, or a rest position. Typically you will want to use UVs though. Edited April 16, 2012 by mightcouldb1 Quote Link to comment Share on other sites More sharing options...
Hello world Posted April 15, 2012 Author Share Posted April 15, 2012 cheers Quote Link to comment Share on other sites More sharing options...
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