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Ground plane problem


Anti-Distinctlyminty

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Hi everyone,

I'm following a tutorial involving mixing procedural anim and rbd sims, but I'm having issues with the ground plane, and I'm generally confused as to why the simulation looks different outside of the dopnet.

So, to clarify, when I'm inside of the dopnet, everything looks great and works fine.

When I move one level up, the simulation changes. This shows at about frame 10, precisely when the bottom cube hits the ground plane, that ground plane then starts to rise up and everything is screwed from that point onwards.

I've attached the hipnc file which should be set to display the dopnet (the level at which everything is screwed). Go into the dopnet, and all is well.

Any thoughts? I'm stumped.

whatever_wtf_01.zip

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I don't see cubes falling at all, all i see is random scaling...

They're not falling, just the ground plane starts to rise up at about frame 10. This only happens when viewing at obj level. If you go into dopnet1 then everything looks fine.

Why does the simulation look different outside the dopnet?

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