DimitryDD Posted April 19, 2012 Share Posted April 19, 2012 Here is the example from magic of houdini book, all particles penetrates collison geometry but book says that all must be ok, ane suggestion why this happens? Thanks for Answers P.S. Posted same Question on Side Effects forum but looks like no one can answer there. collisions.hip Quote Link to comment Share on other sites More sharing options...
sadhu Posted April 19, 2012 Share Posted April 19, 2012 (edited) It is working better in H11 but not in H12. If you bypass transformation and set hint in collision pop to static geo then it is working fine. Edited April 19, 2012 by sorry Quote Link to comment Share on other sites More sharing options...
DimitryDD Posted April 19, 2012 Author Share Posted April 19, 2012 It is working better in H11 but not in H12. If you bypass transformation and set hint in collision pop to static geo then it is working fine. Yea tried this all ready with static collision worked but not exelent, but what to do if I need dynamic colission object? Quote Link to comment Share on other sites More sharing options...
DimitryDD Posted April 19, 2012 Author Share Posted April 19, 2012 (edited) dub Edited April 19, 2012 by DimitryDD Quote Link to comment Share on other sites More sharing options...
edward Posted April 21, 2012 Share Posted April 21, 2012 It is working better in H11 but not in H12. If you bypass transformation and set hint in collision pop to static geo then it is working fine. Is that an H12 bug? Someone logged it? Quote Link to comment Share on other sites More sharing options...
sadhu Posted April 23, 2012 Share Posted April 23, 2012 If I open this file with H11, the particle count goes down from 361 to 322 by the 300th frame. In H12 particle count goes down from 361 to 0 by the 300th frame. I dont know if need to have some different settings in H12 to solve this problem. Quote Link to comment Share on other sites More sharing options...
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