watson Posted April 20, 2012 Share Posted April 20, 2012 Hey peeps, having trouble figuring out how to animate fuel over an object, I suppose more understanding of combustion model would help. I can successfully paint fuel for an initial setup but any attempt to animate attribute doesn't work, thinking it's just some button to hit, I've tried many things including changing paths inside fire DOP and yes set them to Set Always $T and what not, still no luck. Would love any suggestions. I'd be happy if I could figure out how to use fuel and temperature paint setup, end result is to have one object start burning on one side then fire spreads to rest of object and even another object. Thanks a bunch R FuelTest02.hipnc Quote Link to comment Share on other sites More sharing options...
3dbeing Posted April 20, 2012 Share Posted April 20, 2012 Have a look at peter quints tutorial on the sop solver... http://vimeo.com/6660287 Quote Link to comment Share on other sites More sharing options...
watson Posted April 21, 2012 Author Share Posted April 21, 2012 (edited) Wow that looks perfect, thanks for the link 3dbeing! Edited April 21, 2012 by watson Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted April 21, 2012 Share Posted April 21, 2012 You mean something like this ? pyro_painting_attributes___simple-example.hipnc Quote Link to comment Share on other sites More sharing options...
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