cloudfx Posted April 24, 2012 Share Posted April 24, 2012 I have this vortex force that I create with curve and once the geo gets into near center of the vortex, it gets crazy velocity and make the sim time to be dramatically long. How would I fix this or how would I filter those geo and delete them? Quote Link to comment Share on other sites More sharing options...
mangi Posted April 24, 2012 Share Posted April 24, 2012 I have this vortex force that I create with curve and once the geo gets into near center of the vortex, it gets crazy velocity and make the sim time to be dramatically long. How would I fix this or how would I filter those geo and delete them? can you upload the file to atleast see what your trying to say if you like mangi Quote Link to comment Share on other sites More sharing options...
asnowcappedromance Posted April 25, 2012 Share Posted April 25, 2012 without being able to see your file you could either delete objects based on a velocity threshold (have a look at the dopoption() expression or you could use a RBD state DOP to clamp the velocity based on a threshold. Those are just workarounds though, I'm sure you could change your setup so this wouldn't happen in the first place! best, Manuel Quote Link to comment Share on other sites More sharing options...
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