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deleting geo in DOPS


cloudfx

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I have this vortex force that I create with curve and once the geo gets into near center of the vortex, it gets crazy velocity and make the sim time to be dramatically long. How would I fix this or how would I filter those geo and delete them?

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I have this vortex force that I create with curve and once the geo gets into near center of the vortex, it gets crazy velocity and make the sim time to be dramatically long. How would I fix this or how would I filter those geo and delete them?

can you upload the file to atleast see what your trying to say

if you like

mangi

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without being able to see your file you could either delete objects based on a velocity threshold (have a look at the dopoption() expression or you could

use a RBD state DOP to clamp the velocity based on a threshold. Those are just workarounds though, I'm sure you could change your setup so this wouldn't happen in the first place!

best,

Manuel

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