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fracture geometry twice (SOPS)


JuriBryan

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hey i have a little problem... i want to fracture a geo twice in one sop.

I want to great a wood fracture effect that comes from one single point.

So the thought was to create the wooden feel with transform nodes and voronoi fracture sops... and then use a for each loop to fracture some pieces again to create the impact point that i need.

the problem now is though that the for each loop is not taking in single pieces but rather the whole piece of geo at ones...

Then i tried to delete out each piece with the groups that the voronoi fracture sop creates and bring those back in... the problem there is though that i don't know how to get them back together after the secondary fracture because i still need the original geo look just with fracture pieces

So does anyone got a idea on how to tackle that problem here is a .hip with the idea that i had....

tableFracturing_002.hipnc

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You have to be at bit careful on how to get both levels of shatter imported in your RBD Fractured/Glue Object DOP.

By default it uses the name attribute, so you'd need incorporate the name given by the first shatter SOP into the Name Prefix of the latter.

Or, after all your shattering is done, make every piece a different group (Connectivity+Partition), and do the part separation in your Fractured Object DOP according to group, not name. (untick Fracture By Name)

You might want check this post.

PS. your hip is missing the source geometry. If it's not heavy, you can lock the File SOPs to embed the geometry in the hip file.

Edited by eetu
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hey my problem is not the part... since i actually don't want to fracture it in dops....

I want to fracture it entirely in sops... because i have only a laptop and i need a many iterations so i don't want to sim it every time if it is possible in sops...

here is the file again with source geo.

Any idea on how to get secondary fracturing in sops?

cheers

tableFracturing_odforce.hipnc

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