Tanda Posted April 27, 2012 Share Posted April 27, 2012 Hi all, Another noob question i think. I have a broken wall which is a dynamic object. When I apply the material and then render it turns out disgusting like the image below. How can I render it correctly? Quote Link to comment Share on other sites More sharing options...
eetu Posted April 27, 2012 Share Posted April 27, 2012 It's the polygon smoothing. Use cusping, either in the Vertex SOP (modifies vertex normals) or in Facet SOP (duplicates points). Quote Link to comment Share on other sites More sharing options...
Annon Posted April 28, 2012 Share Posted April 28, 2012 And you're not rendering Material2 if that's what you're trying to do... Quote Link to comment Share on other sites More sharing options...
Tanda Posted May 1, 2012 Author Share Posted May 1, 2012 Thanks for your replies, Actually I apply material and then do the dynamic thing and then import them back using dopimport so I render with dopimport I will try to use vertex and facet SOPS Quote Link to comment Share on other sites More sharing options...
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