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Procedural City


soham

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Procedural City Tool

A Digital Asset created using Houdini with Python

Key Points of the City Generator tool:

* Create procedural terrain / use image based terrain

* Paint the road on the terrain and edit at any point / use a road map image

* Paint Buildings and Trees using dummy geometries

* Year based city generation for variation in the type of buildings, appearance & density.

* Replace them with your own/ external geometries

* The paint function runs an algorithm which avoids overlapping or intersection of any two buildings amongst themselves or with the road and remembers the order in which the buildings were painted.

Feedbacks are always welcome

Regards

Soham Ramteke :)

My Portfolio :

My Website & Other work : http://www.SOHAM.me

Edited by soham
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