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rendering flips


JuriBryan

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hey i was wondering now for a very long time...

what is the best way to render out a flip fluid simulation that needs to be integrated into a life action plate.

lets say i want to put a ship on the ocean.. i sim to waves and all is good.

then i use a particle surface node to create my geo, and apply a water shader to it, perfect.

the problem with that is that i will get the whole body of water and not just the deforming top, which i could then simply overlay in nuke.

The problem is:

how do i get only the top part of my flip fluid sim?

or just the part that is actually moving?

cheers

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hey, yea i saw that one... that problem is that it only goes into the shaders and how to set them up.

I want to know how to extract the moving part of my sim and copy it onto a plane or something...

cheers

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