dark_cry Posted May 12, 2012 Share Posted May 12, 2012 hi dudes, i need your help. I want to emit fluid (density and fuel) from object that has normals. I have no idea how to emit fluid according normals.i mean is any way to emit smoke only to that direction that normals are pointed??? Quote Link to comment Share on other sites More sharing options...
dbukovec Posted May 12, 2012 Share Posted May 12, 2012 hi, if you use velocity, the fluid source sop will pick that up, so place down an attribute SOP and rename N to v Quote Link to comment Share on other sites More sharing options...
dark_cry Posted May 12, 2012 Author Share Posted May 12, 2012 hi, if you use velocity, the fluid source sop will pick that up, so place down an attribute SOP and rename N to v Thanks man)) Quote Link to comment Share on other sites More sharing options...
dark_cry Posted May 12, 2012 Author Share Posted May 12, 2012 (edited) i created normals pointing up and rotated my object by z. But fluid is only emitting upward... Please somebody help me Edited May 12, 2012 by dark_cry Quote Link to comment Share on other sites More sharing options...
dark_cry Posted May 12, 2012 Author Share Posted May 12, 2012 there is a hipsmoke.hip Quote Link to comment Share on other sites More sharing options...
mawi Posted May 13, 2012 Share Posted May 13, 2012 Move the animation from obj level to SOP level. Put a transform after your point SOP and uncheck "recompute point normals" in it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.