Omy Posted May 24, 2012 Share Posted May 24, 2012 I have red color in the geo and i want to birth the particles from red color/how this could be done.thanks Quote Link to comment Share on other sites More sharing options...
kare Posted May 24, 2012 Share Posted May 24, 2012 create group for your red colour geometry(for eg: $CR>0.9&&$CG<0.6) and add that group in your source particles... Quote Link to comment Share on other sites More sharing options...
Netvudu Posted May 24, 2012 Share Posted May 24, 2012 Another fun and simple way. Use $CR as your Birth Probability on the Source POP. If you want to see it clearer use something like $CR^3 Check the attached scene. ParticlesBornFromColor.hipnc Quote Link to comment Share on other sites More sharing options...
Macha Posted May 24, 2012 Share Posted May 24, 2012 Turn $CR into a prim attribute and rename to area. Then emit by area or scatter by area. Or, Scatter colored points and delete with an expression like rand($PT)*$CR>0.5, then emit from those. Quote Link to comment Share on other sites More sharing options...
tjeeds Posted May 24, 2012 Share Posted May 24, 2012 (edited) I didn't know this until recently but the Scatter SOP accepts Cd directly, it's only the Source POP that requires a primitive float. So you can plug into a scatter and use those points as emitters. Edited May 24, 2012 by tjeeds Quote Link to comment Share on other sites More sharing options...
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