trapdooruk Posted December 1, 2003 Share Posted December 1, 2003 Hi all, I am wondering how I can map a graphic i create in photoshop onto an area of my model. I want to put a face on a lego man but want to apply it to a small square section on the rounded head (i.e. select a small surface area from the whole area). When I have tried before it still applies it to the whole of the head as opposed to the small section. Any help would be greatly appreciated Trappy Quote Link to comment Share on other sites More sharing options...
athomas Posted December 1, 2003 Share Posted December 1, 2003 There are several ways, as always with H. First you can apply a UVproject SOP and size it to the area you like, or you could create a group SOP with the area you want the shader to be in and apply a UVtexture SOP to the group and a different UVtexture to the rest of the model. Quote Link to comment Share on other sites More sharing options...
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