Jostein Posted December 2, 2003 Share Posted December 2, 2003 OK guys .. mantra is giving me a hard time about mblur .. Is it possible to do a VEX Velocity shader (RGB = XYZ) - and do the mblur 2d in shake? cheers, jostein.newbie Quote Link to comment Share on other sites More sharing options...
Jason Posted December 2, 2003 Share Posted December 2, 2003 The idea is to render the screen-space velocity and use that in Shake or whatever to do your motion blur. Mark Elendt sent in this information a while ago: Od[force] link to velocity goodness. Good luck, Jason Quote Link to comment Share on other sites More sharing options...
Jostein Posted December 2, 2003 Author Share Posted December 2, 2003 Great! Thanks a lot! cheers, jostein.newbie Quote Link to comment Share on other sites More sharing options...
David Gary Posted December 4, 2003 Share Posted December 4, 2003 Tip for doing this entirely with Houdini (maybe easier...) 1) get the velocity of each point of your SOP. If your SOP comes from a POP, it already has got a velocity attribute. If it doesn't, create a new attribute ( with an AttribCreate SOP) and call it velocity 2) to get the velocity of each SOP point, you need to compute it from it's position. For this. Use a geometry CHOP, append a Slope CHOP 3) go back in SOPs and append a Channel SOP ( which often works in conjuction with a geometryCHOP) which refers to the Slope CHOP 3) When creating your velocity shader, create a Parameter Vop with parameter name : velocity and turn on Export Parameter. It will bring the Point Attribute to your shader with interpolating it between each point. 4) You can create a DeepRaster of your object, using a velocity plane. 5) In COPs use a VelocityBlur COP. See my example ( re-render the scene ). ( done with H6.1.200 NC) Download The Scene Here Hope it helps. Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted December 4, 2003 Share Posted December 4, 2003 is "2) + 3)" != "Trail SOP" ???? Quote Link to comment Share on other sites More sharing options...
David Gary Posted December 4, 2003 Share Posted December 4, 2003 is "2) + 3)" != "Trail SOP" ???? Ahem.. Yes! I usually use the Trail SOP to draw long trails so i didn't think about it. Quote Link to comment Share on other sites More sharing options...
Jostein Posted December 10, 2003 Author Share Posted December 10, 2003 I tried to download your file.... but I can't see a thing?? using 6.1.200 apprentice version jostein. Quote Link to comment Share on other sites More sharing options...
anakin78z Posted December 10, 2003 Share Posted December 10, 2003 I tried to download your file.... but I can't see a thing?? Hey FrenchOP, try gzip-ing your file before posting. Most browsers screw up unziped files. Quote Link to comment Share on other sites More sharing options...
David Gary Posted January 6, 2004 Share Posted January 6, 2004 Hi Jostein. Sorry i didn't answer. I forgot about it because i thought you would only use Shake. I send you the file again, zipped: click here: (But in fact I think my answer is not correct, but we don't see it on a regular object like a plane). I think you have to convert the velocity attribute to NDC first (just append a ChangeSpaceToNDC vopin the vopnet), because i cannot figure how Houdini can compute the velocity in image space at compositing time, since he lost the information about the camera location (although it is not mentioned in the VelocityBlurCOP help). Quote Link to comment Share on other sites More sharing options...
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