Guest xionmark Posted June 13, 2012 Share Posted June 13, 2012 Updated for H12 graciously provided by Frederic Servant. Linux 64bit: http://www.digitalcinemaarts.com/dev/SOP_PDC/download/Houdini_PDC_v1.5.3_H12.0.tar.gz Source code: http://www.digitalcinemaarts.com/dev/SOP_PDC/src/Houdini_PDC_src_v1.5.3.tar.gz ::=>Mark Quote Link to comment Share on other sites More sharing options...
papicrunch Posted September 8, 2012 Share Posted September 8, 2012 Hi, thank to share this. I'm trying to compile from source to windows 64 with visual studio 2008 but I know nothink about this. I follow this video and with the basic star compilation I have no problem. But when i try to do the same think with your source I have a lot error. Do you have an idea how I can compile pdc for houdiini 12.1 ? Thank, Thomas (I really know nothing about makefile, compilation .... ,sorry ) Quote Link to comment Share on other sites More sharing options...
Guest xionmark Posted September 9, 2012 Share Posted September 9, 2012 If you can compile the examples in the HDK then you can simply use the hcustom command: hcustom SOP_PDC_Import.C and hcustom SOP_PDC_Export.C ()->Mark Quote Link to comment Share on other sites More sharing options...
Guest xionmark Posted September 9, 2012 Share Posted September 9, 2012 Forgot to mention the Maya PDC plugins are updated for H12.1: http://www.digitalcinemaarts.com/software/houdini-maya-pdc/ --0)(Mark)<- Quote Link to comment Share on other sites More sharing options...
papicrunch Posted September 9, 2012 Share Posted September 9, 2012 hey cool it s working well in Houdini but when i try to read the particle disk cache in maya it's not working what I have try /done : - I have putting the result of hcustom command in Houdini 12.1.57\custom\houdini\dsolib ok in houdini I now acces to Maya_pdc_import and export node - export from houdini, import into it (with or without attributes) ok - read the pdc in Maya with good naming convention: particleShape1.`$F*250`.pdc failed - export Maya pdc and read it in Houdini ok - with it reexport from houdini with all attributs come from maya and reread it in Maya failed - read in maya your custom particle file ok - open in Houdini your pdc file ok - reexport them from hou and read in maya failed what I m doing wrong ? the goal is export houdini point with attributs and use maya particle instancer thomas, have fun compilationH12.1_win64.rar Quote Link to comment Share on other sites More sharing options...
Guest xionmark Posted September 9, 2012 Share Posted September 9, 2012 Not sure what's wrong. You can check the contents of the PDC files with the dump_pdc utilty. Or upload a sample PDC file for me to examine. --Mark hey cool it s working well in Houdini but when i try to read the particle disk cache in maya it's not working what I have try /done : - I have putting the result of hcustom command in Houdini 12.1.57\custom\houdini\dsolib ok in houdini I now acces to Maya_pdc_import and export node - export from houdini, import into it (with or without attributes) ok - read the pdc in Maya with good naming convention: particleShape1.`$F*250`.pdc failed - export Maya pdc and read it in Houdini ok - with it reexport from houdini with all attributs come from maya and reread it in Maya failed - read in maya your custom particle file ok - open in Houdini your pdc file ok - reexport them from hou and read in maya failed what I m doing wrong ? the goal is export houdini point with attributs and use maya particle instancer thomas, have fun Quote Link to comment Share on other sites More sharing options...
papicrunch Posted September 9, 2012 Share Posted September 9, 2012 (edited) I compile the dump_PDC succesfully but dont know how use it HERE the pdc from my houdini created base on your pdc : PDC_cache_new thank you PTC_H12.1_win64.7z edit link broken Edited September 9, 2012 by papicrunch Quote Link to comment Share on other sites More sharing options...
Guest xionmark Posted September 10, 2012 Share Posted September 10, 2012 I compile the dump_PDC succesfully but dont know how use it HERE the pdc from my houdini created base on your pdc : PDC_cache_new thank you PTC_H12.1_win64.7z edit link broken The dump_PDC utility just takes a filename for a PDC file and dumps the headers and/or contents. There are other utilities to check the PDC file and I used them also to verify the data. The PDC files you posted seem fine so I'm sorry but I am not sure what you're asking. --Mark Quote Link to comment Share on other sites More sharing options...
papicrunch Posted September 10, 2012 Share Posted September 10, 2012 I want to import a pdc come from houdini to maya I try on maya 2011,2012,2013 thank for your time Thomas Quote Link to comment Share on other sites More sharing options...
Guest xionmark Posted September 10, 2012 Share Posted September 10, 2012 I want to import a pdc come from houdini to maya I'm able to read the PDC files just fine in Houdini (they are named with a "ptc" extension, I don't know if that confuses Maya or not ...) and as you can see from the screen capture (see attached image) that all the attributes are imported as well. My guess is that you aren't placing the files exported from Houdini in a place that Maya can find them .. ? I don't use Maya, sorry. I have also attached the PDC utilities written by Peter J. Lu (Harvard University) and Amit Chourasia/John Moreland (San Diego Supercomputer Center) to cross check your PDC files. Hope that helps. ++Mark-- Quote Link to comment Share on other sites More sharing options...
papicrunch Posted September 10, 2012 Share Posted September 10, 2012 (edited) ok it's working ! just an error of me ... my pdc file had pTc extension ..... sorry for your time, And thank you for this uselful tool Have fun, Thomas Edited September 10, 2012 by papicrunch Quote Link to comment Share on other sites More sharing options...
Guest xionmark Posted September 10, 2012 Share Posted September 10, 2012 ok it's working ! Yay! Quote Link to comment Share on other sites More sharing options...
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