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PDC SOP Import/Export for Houdini 12


Guest xionmark

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  • 2 months later...

Hi, thank to share this.

I'm trying to compile from source to windows 64 with visual studio 2008 but I know nothink about this.

I follow this video and with the basic star compilation I have no problem.

But when i try to do the same think with your source I have a lot error.

Do you have an idea how I can compile pdc for houdiini 12.1 ?

Thank,

Thomas

(I really know nothing about makefile, compilation .... :( ,sorry )

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hey cool it s working well in Houdini but when i try to read the particle disk cache in maya it's not working

what I have try /done :

- I have putting the result of hcustom command in Houdini 12.1.57\custom\houdini\dsolib

ok in houdini I now acces to Maya_pdc_import and export node

- export from houdini, import into it (with or without attributes)

ok

- read the pdc in Maya with good naming convention:

particleShape1.`$F*250`.pdc

failed

- export Maya pdc and read it in Houdini

ok

- with it reexport from houdini with all attributs come from maya and reread it in Maya

failed

- read in maya your custom particle file

ok

- open in Houdini your pdc file

ok

- reexport them from hou and read in maya

failed

what I m doing wrong ?

the goal is export houdini point with attributs and use maya particle instancer

thomas,

have fun

compilationH12.1_win64.rar

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Guest xionmark

Not sure what's wrong. You can check the contents of the PDC files with the dump_pdc utilty.

Or upload a sample PDC file for me to examine.

--Mark

hey cool it s working well in Houdini but when i try to read the particle disk cache in maya it's not working

what I have try /done :

- I have putting the result of hcustom command in Houdini 12.1.57\custom\houdini\dsolib

ok in houdini I now acces to Maya_pdc_import and export node

- export from houdini, import into it (with or without attributes)

ok

- read the pdc in Maya with good naming convention:

particleShape1.`$F*250`.pdc

failed

- export Maya pdc and read it in Houdini

ok

- with it reexport from houdini with all attributs come from maya and reread it in Maya

failed

- read in maya your custom particle file

ok

- open in Houdini your pdc file

ok

- reexport them from hou and read in maya

failed

what I m doing wrong ?

the goal is export houdini point with attributs and use maya particle instancer

thomas,

have fun

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Guest xionmark

I compile the dump_PDC succesfully but dont know how use it

HERE the pdc from my houdini created base on your pdc : PDC_cache_new

thank you

PTC_H12.1_win64.7z

edit link broken

The dump_PDC utility just takes a filename for a PDC file and dumps the headers and/or contents. There are other utilities to check the PDC file and I used them also to verify the data. The PDC files you posted seem fine so I'm sorry but I am not sure what you're asking.

--Mark

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Guest xionmark

I want to import a pdc come from houdini to maya

I'm able to read the PDC files just fine in Houdini (they are named with a "ptc" extension, I don't know if that confuses Maya or not ...) and as you can see from the screen capture (see attached image) that all the attributes are imported as well. My guess is that you aren't placing the files exported from Houdini in a place that Maya can find them .. ? I don't use Maya, sorry. I have also attached the PDC utilities written by Peter J. Lu (Harvard University) and Amit Chourasia/John Moreland (San Diego Supercomputer Center) to cross check your PDC files. Hope that helps.

++Mark--

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